Pong, but wireless multiplayer.
[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://bjqp3i5hls00o"]
[sub_resource type="AudioEffectLowPassFilter" id="AudioEffectLowPassFilter_j3pel"]
resource_name = "LowPassFilter"
cutoff_hz = 1140.0
[resource]
bus/0/effect/0/effect = SubResource("AudioEffectLowPassFilter_j3pel")
bus/0/effect/0/enabled = true